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  • Writer's pictureWilliam Vlietstra

A Personal Analysis of Atari Adventure

September 24th, 2019

Atari Adventure let’s talk about that. I’m supposed to tell you all about my experience with this game called Adventure.

Adventure is a game developed by Warren Robinett for the Atari VCS in the year 1979. I’ve been told that surprisingly Adventure is supposed to be a version of Colossal Cave Adventure. But from my own experience with both gas I can definitely confirm that Adventure may have taken ideas and concepts from Colossal Cave Adventure but is not a one for one visualization of the game. For example; in Colossal Cave Adventure you start in a forest with noting next to a river and that river is below a building. But in Adventure you spawn next to a castle and a key. Inside the castle is sword, unlike in Colossal Cave Adventure where the building has a lamp and key inside it. Adventure took Robinett 1 years to develop and over this time the Atari VCS became the Atari 2600.

Believe it or not I actually played this game a lot when I was younger. My family was a little stressed in the money department so I wasn’t able to get full-fledged consoles so my parents would occasionally buy me those connect straight to the TV game controllers that have games preinstalled on them. The one that came with Adventure was a black box with a joystick that had two red buttons on it, one on top of the joystick and the other to the right of it. I’d play the game for hours and I was never very good at it, and I never managed to beat it. So, I was kind of a crazy nostalgia trip to go back and play this game again. It took a bit of getting used to, but I killed two dragons and got lost in maze a few times. It was really interesting the change of quality from just a few years earlier. While you have to give the game a pass on the few issues that I see with it because of the time period and limitations of the hardware that Robinett had to work around even with the very limited graphics and mechanics of the game. These issues are the same they are for most games in this era, it is hard to understand what I’m doing. Some modern games have this as well. Adventure is a fun game and is pretty damn good when you consider the time period that the game was made in.

In conclusion, Adventure is testament to the ingenuity that game developers have to face on a near constant basis with the restrictions with game engines, and gaming components all every era of gaming. I really do appreciate the nostalgia trip that this game was for me and I had a great time playing it. Thank you very much from brining this game into my mind I am definitely going to have to sit down now and try and beat the game on my own time just to finally prove to myself that it’s a thing that I can do.




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